
What is a cheater? According to Webster’s dictionary, a cheater is simply one who cheats. To cheat is to practice fraud or trickery OR to violate rules dishonestly. Pretty cut and clear, right?
Well, with online play and achievements, labeling one as a cheater has become a bit complex. With the advent of achievement boosting, online glitching and hardware modifications, the line of the standard for cheating is now being blurred as the standard for success/winning is being redefined by the day. So who is a cheater and who isn’t? Let’s dissect the main groups of “cheaters” and see if they truly deserve the label.
Category 1: Boosters
“Boosting” is the act of playing an online match with all gamers (on
both sides) working towards achievements instead of playing the game
the way the developers intended.
I personally can see why this would be considered wrong but cheating it
isn’t. If an achievement reads “Get 10 kills in a custom match/private
match or with ___ weapon” or something of that nature, there is no
reason why you shouldn’t be able to knock out the achievements with
friends. You are meeting the requirements for the chievo without any
glitching of the system or by manipulating accidental errors in coding.
You followed the letter of the law to a T. We in America are truly a
letter of the law society who are raised to know the importance of
wording in legal documents, on homework assignments or in work
correspondence. This mentality would obviously be in mind even without
thinking about it. It is our second nature. No one is being harmed by
boosting and this option is available to all gamers to perform at their
discretion.
However, some developers still consider this cheating (such as Bungie)
and they even police their online games to find data anomalies to
punish the very people who payed for their game and funded thier
resources which are used to abuse thier players who boost. If you don’t
want them boosted or want players to go through online multiplayer,
make it ranked and leave it be. Common sense should apply but sadly
doesn’t.
Logically: Not cheating
In the eyes of developers: Cheating
Category 2: Glitches
“Glitching” is a practice where a player uses an error in the
games coding to either unlock an achievement without actually meeting
the requirements or to gain an unfair advantage in competitive
multiplayer.
This would be in the vein of the L4D glitch where you only had to play
one section of a campaign to get the beat it on expert achievement or
Gears 2’s shotgun/shield combo glitch.
This really is hard to excuse on any level. You are using unintentional
mistakes in the games architecture to gain achievements without even
meeting basic criteria or youre getting a blatant competitive edge over
other players. The achievement side of glitching is still somewhat
common and understood by some but I believe pretty much all gamers can
agree that in competitive matches its total BS.
From a developer standpoint, they continue to battle against glitches
in the form of updates to eliminate them, as has been seen with Gears
of War 2 and Call of Duty Modern Warfare.
Logically: Cheating
In the eyes of developers: Cheating
Category 3: Modders
This is easily the most extreme of the three groups as this
encompasses those gamers who use turbo controllers or modded 360’s to
unlock achievements with little to no effort or to gain a monumental
online advantage in terms of competitive multiplayer. If a weapons rate
of fire is dictated by how fast you press the trigger and a player has
a modded turbo controller, consider the match already lost to him as it
will destroy players at a unprecedented rate. As for the hardware side,
modded 360’s can harbor an untold amount of cheating with making games
lag to their advantage or to tamper with the core game itself. Without
a doubt cheating in the eyes of all. This is such hardcore cheating
that MS itself will punish violators in their own way instead of a ban
or exp loss from the developers of a game. This can even lead to the
resetting of a gamertag to 0 GS and to be branded as a cheater.
Logically: Cheating
In the eyes of developers: Cheating
So here we have three distinct types of “cheaters”. Some who really aren’t cheating at all while others are blatantly redefining the word cheater. But what can be done to stop cheating with achievements or online play? Here are three basic ways developers can slow down or even stop cheating in its tracks.
1 – DONT MAKE ONLINE ACHIEVEMENTS
About half of the Xbox population does NOT subscribe to live. That
means by having online achievements, 50% of your fanbase can’t even try
to earn the achievements. If they get a free weekend pass or a month of
gold, who can blame them for trying to get as many of those
achievements as possible? Paying 50 a year PER TAG for online play is
very controversial, as is forcing players to play your online modes for
achievements.
Out of the remaining 50% of gamers that do subscribe to live, many
don’t enjoy going into cut throat ranked matches but want to have the
right to try and max out a game. Considering online achievements don’t
logically fit in games (as their is no standard for skill required as
every match is different given the map, the connection quality, the
skill of the opponents, and the overall ratio of human error) keep
achievements for offline play and keep the MP modes as a bastion for
the competitive gamers only. Don’t try and force gamers to play modes
they don’t like as this will foster negative feelings and the will to
cheat to get it done with asap.
2 – Quality Assurance
Some games are just mad either in piss poor fashion or are so bugged
it’s no surprise cheating is possible. Are you telling me Epic had NO
idea of the MASSIVE amount of exploits in its online play? Did Bungie
have NO IDEA that you can party up with 8 people and then just play
your own match to earn achievements? Common sense along with some hard
work could keep the possibility of foul play at a minimum and thus slow
down the beast of “cheating”.
3 – NOTHING
Long story short, sometimes gamers will just find a shortcut,
a glitch, or some kind of trick that was unintentional. Even with a lot
of hardwork and QA testing it still will be out there. The best thing
to do is to just follow steps one and two to lessen the amount and
handle the remaining legitimate cheaters on a case by cases basis.
I hope this inspired some thought on the average person’s concept of cheating and will bring about dialogue in regards to what is right and what is wrong in regards to online achievements, boosting, cheating, and glitching. Instead of mindless labels or simple standards, take a look at the situation and think it out as only sound minds and fair rules will make Live a great place for all.
Live and let game.
Originally post on GreenLightGamer
and Written by Impure King

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

The charity event will be streamed live from Gamescom in August.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.
but the one that comes to mind is the lagger. Playing a ton SF4 I see this alot. I'll be in the lobby it will show a connection of 4-5 bars. Match starts as soon as the host (its rare when I host) gets a life lead, he either starts a DL or flips a switch cause the games latency goes to sh!t. Usually it will stay that way until the end or until you can deal with it. Host panics makes the game good again just in time to get his a$$ whooping in real-time. I;ve seen this in MW1 and a few other games. SH!T drives me crazy!
I've got some less than fond memories of some of my experiences of Gears of War Online....
An otherwise fun experience. But to some losers, only winning is fun, so they cheat to win.
Yeah the lag pedals were the worse. Pretty much a pedal connected to the modem and pressing it would cause major lag.
Totally agree. Not because I don't have LIVE and not because you can boost to get them or a certain game is to hard. It's simply because some games MP modes are less the desirable (i.e., they suck) and/or no one plays them.
A perfect example is the game "Damnation". I rented this game and the game was less than 3 months old. Over HALF of the games achievements were MP achievements! So, I thought "Hey, I'll go on-line and give it a go." Quick Match Search: NO MATCHES FOUND. NO MATCHES FOUND- and so it goes.
Not to mention, if you buy an older game (any game more than 8 months old) the chances of ever getting any of those MP achievements are zero to none unless you boost. Go ahead- go online and get all the achievements you need for "Timeshift" without boosting- good luck.
I don't bother boosting. Its time spent away from games that people are actually playing in which I can just get the achievements straight up.
I'm by no means an achievement whore but I do think online achievements are a terrible idea. Not only does it inspire the "boosting" mentality, it also excludes people without Live from getting those points.
My two biggest issues are modders and glitchers. Cheating to win a video game is just low and it says a lot about the person doing it. Sure I'm a better person for not sinking so low, but I shouldn't have to suffer for it. I shouldn't have to suffer because some toolbox paid way too much for a controller that shoots a G3 in COD 4 like it's fully auto with no recoil. And I shouldn't have to suffer because some a-hole goes under the map and gets easy kills because he can't be shot. And what's worse is that these people think since it's "just a game" that there is no problem with it.
Needless to say, I wish these people horribly slow and painful deaths. Though I think I should direct this anger at the real culprits. Their parents.
Anyway, great blog.